Ladder Rules

Getting Started

Team Ladders

Team ladders are meant for people who don't want the planning and organization required to do a League system. Playing in a team ladder is perfect for people short on time who want to be part of something, yet can't make scheduled combats. Team ladders are ideal for the casual gamer. No schedules have to be made, but you should always hang out on the main server of your gaming service specificied for that team ladder. You can play the actual matches anywhere you wish, but to get a good selection of opponents everyone needs to go to the same places.

Definitions

Losing Streak
number of losses in a row, reset with each win
Winning Streak
number of wins in a row, reset with each loss
Challenge
In team ladders there are no formal challenges made, only informal challenges. This is so that playing in a team ladder only requires you to play when you want.
Informal Challenge
An impromptu challenge made to a team online. Any team can challenge any other team without concern for ranking with an informal challenge.
Team
A team is 2 or more players who are part of the same unit. There is no limit on how many members can be in a team, but a team is not activated until the second player joins the team. If players leave and the team drops to one person, that team will maintain it's ranking, but goes inactive until a second person joins. To show membership in a team, an abbreviation for that team should be included in your callsign when you login to your gaming service. You do not need to do this when logging in to TKZ.
Roster
A roster is a list of members for a specific team. This is sometimes called a team roster.
Unranked Teams
A team that has not fought a match yet is considered unranked, even though they technically have a starting rank. Unranked teams are not ranked in the ranking lists until after their first fight. A team cannot fill out results and fight until the team has at least 2 members.
Blowout
A blowout is when a PRE-negotiated margin of victory is reached. To have a blowout BOTH sides must agree BEFORE the match on what the condition will be to count as a blowout. If both sides do not agree to a blowout condition, then the match is played without possibility of a blowout. You can never get more than five blowout against the same team. Few teams are likely to have many blowouts.
Going Inactive
When a team is created it begins inactive and remains inactive until the team has 2 players. The team will remain active as long as the team has two or more players.

User Actions

Below are user actions that can be taken once you login to your TKZ account. Most user actions involving other people involve notification of both parties involved. Notifications always go to the team's logs and, unless they have unselected email notification, the team members involved in the combat will also be emailed. Actions where both parties are notified are noted below. Not everyone in a team will be notified, only those who participated in that specific combat. Challenges

There are two types of challenges, formal and informal. Formal challenges are made using the TKZ ladder system. Informal challenges are challenges made online at the moment two players contact each other. Informal challenges can be declined with no penalty and there are no limits on who is challenger or challengee, based on ranking, in an informal challenge. Formal challenges can still be declined or withdrawn with a penalty to the player's prestige. If formal challenges are not scheduled within 7 days they are automatically declined. An inactive player is immune to this deadline until they return to active status, at which point they will have 7 more days.

There are limits on who can be challenged. These details are enforced by the automation system.

When a ladder is starting out or small, these rulesets combine to allow almost anyone to challenge everyone else. This becomes less true as the ladder grows. When a formal challenge is made, both sides will be notified.

After the challenge is fought, either side can input the results. Once they are input, both sides are notified. The other side gets 3 days to confirm. If they don't take any action within 3 days, it is automatically confirmed. The other side can dispute the results in which case those results are not counted. Whenever results are disputed, that fact is noted for both parties. Troublemakers who constantly fill our bogus reports or unfairly dispute valid results will quickly become evident. It's not uncommon for a misunderstanding to result in a couple disputes, but beware someone with more than 5! Please remember that it is not uncommon for a mistake to result in these markings. You should only be cautious of individuals with numerous declines.

Ranking System

Each player in a ladder has an ongoing record that shows their success or failure. Their record lists the number of wins, losses, blowouts, winning streak, losing streak, win percentage, title and TKZ rank.

The rankings are calculated automatically and the ranking algorithm may be improved on rare occasions, so the exact values will not be given here. Listed below in order of most ranking points to least ranking points are the factors taken into account in rankings:

This preliminary ranking total is added to your prestige factor to give the final ranking. The prestige factor is where additional factors are resolved. Read the definitions sections for a listing of factors included in the prestige factor. The prestige factor is a rating for your personal style and charisma. Each player starts with their own original, random amount of prestige. If you reset your rankings it will revert to that original prestige for that ladder.

In addition to your rank in points, there are also titles that correspond to ranges of ranking points. These titles are also known as terraced ranks. So 1-50 points of rank might correspond to scout, with 51-100 points of rank corresponding to warrior.

Public Reports

For each ladder there are a number of ranking reports that can be requested. The number of teams to include in the ranking can be selected from a range of choices ranging from 1 to all. You can also select wether to show only active teams, inactive teams or both. Following are a list of available reports: In addition to the rankings are other public reports: