Team ladders are meant for people who don't want the planning and
organization required to do a League system. Playing in a team ladder
is perfect for people short on time who want to be part of something,
yet can't make scheduled combats. Team ladders are ideal for the casual
gamer. No schedules have to be made, but you should always hang out on
the main server of your gaming service specificied for that team ladder.
You can play the actual matches anywhere you wish, but to get a good
selection of opponents everyone needs to go to the same places.
- Losing Streak
- number of losses in a row, reset with each win
- Winning Streak
- number of wins in a row, reset with each loss
- In team ladders there are no formal challenges made, only informal
challenges. This is so that playing in a team ladder only requires you
to play when you want.
- Informal Challenge
- An impromptu challenge made to a team online. Any team can challenge
any other team without concern for ranking with an informal challenge.
- A team is 2 or more players who are part of the same unit. There is
no limit on how many members can be in a team, but a team is not activated
until the second player joins the team. If players leave and the team
drops to one person, that team will maintain it's ranking, but goes inactive
until a second person joins. To show membership in a team, an abbreviation
for that team should be included in your callsign when you login to your
gaming service. You do not need to do this when logging in to TKZ.
- A roster is a list of members for a specific team. This is sometimes
called a team roster.
- Unranked Teams
- A team that has not fought a match yet is considered unranked, even
though they technically have a starting rank. Unranked teams are not
ranked in the ranking lists until after their first fight. A team cannot
fill out results and fight until the team has at least 2 members.
- A blowout is when a PRE-negotiated margin of victory is reached.
To have a blowout BOTH sides must agree BEFORE the match on what the
condition will be to count as a blowout. If both sides do not agree to a
blowout condition, then the match is played without possibility of a
blowout. You can never get more than five blowout against the same team.
Few teams are likely to have many blowouts.
- Going Inactive
- When a team is created it begins inactive and remains inactive until
the team has 2 players. The team will remain active as long as the team
has two or more players.
Below are user actions that can be taken once you login to your TKZ account.
Most user actions involving other people involve notification
of both parties involved. Notifications always go to the team's logs
and, unless they have unselected email notification, the team members
involved in the combat will also be emailed. Actions where both
parties are notified are noted below. Not everyone in a team will be
notified, only those who participated in that specific combat.
- Results Menu
- Post Results (notification)
- After a battle, fill out the required information about the
combat. It is generally a good idea to fill it out while your
opponent is still present in case you forget to ask something.
Either player can fill out the form.
- Confirm Results (notification)
- The opponent of the person who filled out the results can
confirm the results if they are accurate. If the results are not
confirmed or denied within 3 days they will be automatically
- Decline Results (notification)
- The opponent of the person who filled out the results can
decline the results if they are not accurate and they will not count.
The decline will be noted on the record of both parties. This is to
discourage both filing bogus reports and unfairly disputing valid
- Account Menu
- Reset Rankings
- If you feel things are going badly and you want a chance to
start over for that ladder, you can reset your ranking and start
over. The number of restarts is recorded on your profile.
- Change Activity
- Use this to change your status to inactive or reactivate
your account. There is a penalty to your prestige for going
inactive. If you go inactive you must wait at least one week before
returning to active status.
- Update Ladder Profile
- Update information like your screen name for this ladder only.
- Update Main Profile
- Update personal information about you which is kept for
your overall TKZ account. This includes account information such
as your email or account password.
There are two types of challenges, formal and informal. Formal challenges
are made using the TKZ ladder system. Informal challenges are challenges
made online at the moment two players contact each other. Informal challenges
can be declined with no penalty and there are no limits on who is challenger
or challengee, based on ranking, in an informal challenge.
Formal challenges can still be declined or withdrawn with a penalty
to the player's prestige. If formal challenges are not scheduled
within 7 days they are automatically declined.
An inactive player is immune to this deadline until they return to active
status, at which point they will have 7 more days.
There are limits on who can be challenged. These details are enforced by
the automation system.
When a ladder is starting out or small, these rulesets combine
to allow almost anyone to challenge everyone else. This becomes less true
as the ladder grows. When a formal challenge is made, both sides will be
- You cannot challenge someone who already has 5
outstanding challenges against them.
- The top 25 warriors can challenge any warrior ranked in the top 25.
- Unranked players can challenge other unranked players and
the bottom 25 players.
- If there are more than 25 ranked players, you can challenge
the next 50 people ranked higher than you.
- The 25 bottom ranked players can also challenge unranked players.
- For both formal and informal challenges, you cannot challenge the
same person more than once in the same day and have it count.
After the challenge is fought, either side can input the results. Once
they are input, both sides are notified. The other side gets 3 days to
confirm. If they don't take any action within 3 days, it is automatically
confirmed. The other side can dispute the results in which case those
results are not counted. Whenever results are disputed, that fact is noted
for both parties. Troublemakers who constantly fill our bogus reports or
unfairly dispute valid results will quickly become evident. It's not
uncommon for a misunderstanding to result in a couple disputes, but beware
someone with more than 5! Please remember that it is not uncommon for a
mistake to result in these markings. You should only be cautious of
individuals with numerous declines.
Each player in a ladder has an ongoing record that shows their success or
failure. Their record lists the number of wins, losses, blowouts,
winning streak, losing streak, win percentage, title and TKZ rank.
The rankings are calculated automatically and the ranking algorithm may be
improved on rare occasions, so the exact values will not be given here.
Listed below in order of most ranking points to least ranking points are the
factors taken into account in rankings:
This preliminary ranking total is added to your prestige factor to give the
final ranking. The prestige factor is where additional factors are resolved.
Read the definitions sections for a listing of factors included in the prestige
factor. The prestige factor is a rating for your personal style and charisma.
Each player starts with their own original, random amount of prestige. If you
reset your rankings it will revert to that original prestige for that ladder.
- Blowout (most)
- Winning Formal Challenge
- Winning Informal Challenge
- Losing a challenge (least)
In addition to your rank in points, there are also titles that correspond
to ranges of ranking points. These titles are also known as terraced
ranks. So 1-50 points of rank might correspond to scout, with 51-100 points
of rank corresponding to warrior.
For each ladder there are a number of ranking reports that can be requested.
The number of teams to include in the ranking can be selected from a range
of choices ranging from 1 to all. You can also select wether to show only
active teams, inactive teams or both. Following are a list of
In addition to the rankings are other public reports:
- Top Ranked Teams
- Most Blowouts
- Most Formal Wins
- Most Total Wins
- Most Losses
- Longest Hot Streaks
- Longest Cold Streaks
- Best Win/Loss Percentage
- Worst Win/Loss Percentage
- Largest Rank Improvement Since Beginning of the Week
- Most Memebers
- Recent Fight List for a Specific Team
- Team Rosters
- Team Recruitment Policies
- Security Policies and Ranking Designations for a Team